Hello, my name is Pascal.
Ever since I was little, I was interested in computers. I enjoyed assembling and upgrading with my own computer with components I got as Christmas and birthday presents.
To advance this interest, I decided to study the basics of information technology at the higher technical institute in St. Pölten. As I developed my skills, I wanted to dive into something new, so I got my bachelor’s degree at the University of Applied Science Upper Austria. Here I was able to strengthen my abilities in media, technology, and design.
Now I really enjoy consuming different kinds of media to broaden my horizon and learn something new.
Keep It
After some conceptual iterations, we agreed to shoot a goalkeeper just before a penalty.
Increasing nervousness and distractions sneak over and over into the mind and distract the keeper until it comes to the final whistle.
Special challenges for the Realfilmteil and the cut was the abstracting of the environment.
Team:
Conception and Modelling: Daniela Krückel, Elias Wagner
Camera and Cut: Christina Peham, Pascal Pilat
Sound and Mastering: Johanna Pöchtrager
Bachelor Thesis
Abstract:
During the development of web services, it often happens that the security is neglected by the functionality of the site. Especially for websites including data input and file uploads, this is crucial. Incorrect handling can cause malicious code to be executed at run time. This bachelor thesis focuses on the connection between the client and the server and shows how to effectively protect the system against attacks.
Santa's Dash Driver
It is Christmas Eve, joy and love fills every home, everybody is eager to open presents and enjoy their evening with family and friends. Well, everybody except you, because you forgot to do your job to deliver said presents and are now in danger of being fired…again.So hurry up and deliver as many presents as possible before time runs out and whatever God you believe in has mercy on your poor soul.
This game was created at the Hagenberg Game Jam 2017 (Austria) in 24 hours.
(Topic: The final countdown)
Team:
Modeling and Design: Daniela Krückel, Elias Wagner
Programming: Pascal Pilat, Andreas Ziegelwanger
My scope of work: developing the game mechanics and logic implementing the drawn map in Unity 3D Bugfixing
Books
Books provides a service to its users, so they can visualize their bucketlist goals in an online book.
This website started as a project in our fourth term and we decided to continue working on it to go online.
Since Books is still under development it will take a while till it is released.
Team:
Design: Lisa Eilmsteiner
Frontend: Bernhard Wagner
Backend: Pascal Pilat
The Moon Whirlwind
The basic picture is the same. The prism in the middle turns to show that it is not just a picture. The music that plays in the background changes the rendered image.
Thus, the input volume is visualized as an input beam into the prism and the frequency on the output side. With a beat, the prism also glitches. Over the course of the piece of music in the background, then the output beam changes into a vortex.
Conatus
The exercise was to plan the complete movie and then shoot all the footage in one day. After that, we had to cut the movie and then do the audio post-production and color correction.
Team:
Idea and Director: Andreas Ziegelwanger
Camera: Jakob Januschkowetz, Pascal Pilat
Audio: Jens Riedel, Matthias Roiss
Light: Christina Liu, Jasmin Schachner
Make-Up: Belinda Thaler
Alpine
Alpine is a strategy simulation where you manage your own alpine cabin. You have to upgrade your cabin to attract as many tourists as possible while still providing a satisfying experience for them.
Alpine was developed as part of our third term project on the University of Applied Science Upper Austria. The game’s objective is to get a ten-star rating by upgrading your cabin.
Team:
Art/Design: Lisa Eilmsteiner
Frontend: Andreas Ziegelwanger
Game Design: Elias Wagner
Coding: Pascal Pilat
Snowchaser
You wake up in a winter forest and hear screams. What will you do?
Snowchaser is a short (~10 minutes) interactive experience for an assignment in the course ‘Game Art and Design’ of the Hagenberg University (Austria).
Team:
Art/Modelling: Lisa Eilmsteiner and Melanie Humer
Story and Game Design: Andreas Ziegelwanger
Game Design and Coding: Pascal Pilat
Super Elemental Fighters
Super Elemental Fighters was developed at the Hagenberg Game Jam 2015 in 36 hours. The topic was about “Your powers will not work on me”.
SEF is a fighting game and the players can choose one of four different characters (Viking, Archer, Knight, and wizard).
There are 3 different powerups/elements (Water, Fire, and Nature) Use the right element to deal more damage or to be invincible against another Element.
The second play mode is the “Jump mode” where you have to jump on the platforms and try not to fall down. This mode supports scoring and singleplayer.
2 Players can play with the keyboard. You can also Play with Gamepads. The Game supports up to 4 Players.
Team:
Frontend & Game Logic: Andreas Ziegelwanger
Art/Design: Elias Wagner
Game Logic: Pascal Pilat
Diploma Thesis
By:
Martin Brandstetter, Pascal Pilat, Markus Zvonek
My scope of work:
Frontend: ICEFaces, Vaddin
Abstract:
The Mark-Monitoring-System ViewMyMarks – VMM:
The main goal of the project ViewMyMarks is the new implementation of the existing Mark-Monitoring-System ViewMyMarks with the use of the Spring Framework.
The application provides a Mark-Monitoring-System for teachers, by which they can enter current marks with aid of the internet. The students can access their marks everywhere to anytime.
Overview of the diploma thesis:
The dissertation deals with the new implementation of the Mark-Monitoring-System VMM. It should my possible for students and their legal guardian to view the student’s marks online.
The Spring Framework has been used for the realization of this task.
To ensure the compatibility of the Spring Framework with graphical user interfaces comprehensive technology studies have been performed.
The main objective of the thesis is to demonstrate the possibilities and the use of the Spring Framework.
Informationspflicht laut §5 E-Commerce Gesetz, §14 Unternehmensgesetzbuch,
§63 Gewerbeordnung und Offenlegungspflicht laut §25 Mediengesetz
Pascal Pilat
4292 Kefermarkt
Austria
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